![rpg maker mv parameters rpg maker mv parameters](https://img.itch.zone/aW1nLzM2NDU3MjkucG5n/original/W9p2By.png)
The images used to construct a tileset are also chosen here. The names are chosen for each tileset here, so that they can be quickly recognized when choosing one for a map. Animations consist of multiple frames, each configured to have multiple images shown at once, and each frame may play a sound effect as well. States, conditions that enemies or actors can be affected by, can be changed in this tab.Īnimations used in battle are created in this section of the database. The database can be used to edit troops, the fixed sets of enemies that are encountered in battles. The type of each kind of armor that they count as can be changed as well. The stat increases that each kind of weapon and armor can be modified. The descriptions of each item is also configured here.īoth weapons and armor can be configured in the database. Details about each item, such as name, effects, animations, cost, and more can be changed. Details about the skill, such as name, effects, animations, and more can be changed using the database.Įach kind of item can be modified in this section of the database. Skills can be configured using the database. In RPG Maker MV, classes are the only way to modify an actor's default stats and the default skills that they learn as they level up. In RPG Maker MV, a basic description of the actor can be written in the "Profile" text box.Ĭlasses are configured using the database. In RPG Maker 2003, the stats and skills learned of the class selected for the actor can be applied to the actor in this section. Each actor's default class and initial and maximum level can also be changed, as well as initial equipment, and the traits that they have. The sprites that are used by each actor, and the names of them of course, are the most common things to be changed in this way. However, these amounts have an upper limit, which can reach 5000 in RPG Maker 2003, but are lower in other RPG Maker programs, such as 2000 for most types in RPG Maker MV, or 999 in RPG Maker VX Ace.Īctors can be changed in many ways by using the database. This fixed amount can be changed in the database. Most sections are about items which have a fixed amount of kinds of that type of item. The database is separated into many sections, and the selection of sections are different for each release of RPG Maker. Scripts or plugins may also add an interface in the game that can be used to modify features of the plugin or script. Features added by scripts and plugins are usually not able to be modified by editing the database, and the scripts may need to be modified or the plugin parameters edited in order to customize features introduced by the plugin or script. Pokémon Essentials does not use the database for battles as it has its own battle system that is drastically different from the basic RPG Maker XP battle system. For example, a game that does not use battle mechanics will likely not have a need for modification of the enemy or troop data found in game. In RPG Maker 95, the database does not exist, and its functions are separated into various tools such as "Character Editor", "Monster Editor", and "Item Editor".ĭatabase elements may become invalid depending on the scripts or plugins used in the game. This allows for easier design for traditional role-playing games. Settings in the database can be changed by the developer of the game.
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In RPG Maker 2000 and its successors, the database stores information on things like actors, enemies, tilesets, terms used in the game, and more. The Actor tab in the RPG Maker MV database.